タイトル
     2024 年度 前期  情報学部 日英区分 :英語 
  
Game theory   
時間割コード ナンバリング 科目分野
JB4018 JB-3-DS4018-J  
担当教員(ローマ字表記)
  吉良 知文 [Kira, Akifumi], 岩井 淳 [Iwai Atsushi]
対象学生 対象年次 単位数
  3年次 ~ 2
授業の目的  
The objective of this course is to learn about game theory, which is effective in determining one's own actions while predicting the actions of competitors and in deriving fair solutions in problem situations involving multiple stakeholders, and to master its concepts and methods of deriving solutions.
Game theory is one of the elemental technologies of artificial intelligence and an important tool in economics.
 
授業の到達目標  
After completing this course, you will be able to:
1) logically explain problem situations involving multiple decision-making actors and their solutions.
2) master the way of thinkin of social system design.
 
ディプロマポリシーとの関連(評価の観点)  
(◎:Especially important,〇:Important,△:Subject to evaluation,-:Not subject to evaluation)

A: Basic knowledge and understanding of various sciences subjects -
B: The ability to think logically and creatively ◎
C: The ability to communicate effectively -
D: Gained a sense of social ethics and an international perspective -

E: Understanding of various issues in the information society and the ability to utilize informatics knowledge -
F: Knowledge of social organizations and systems and the ability to analyze them by a social scientific approach -
G: Basic knowledge of data science and the ability to propose social implementation 〇
H: Knowledge base for creating and utilizing information technology -

I: The ability to formulate tasks based on humanistic and informatics knowledge and search for practical philosophy -
J: The ability to discover issues and propose social systems utilizing social science knowledge -
K: The ability to solve problems through data collection, analysis and mathematical optimization 〇
L: Knowledge of computations and information and the ability to develop technology related to computers -
 
授業概要  
Game theory is a theory for dealing with decision-making problems involving multiple decision makers. The main themes of game theory are "how should one act while predicting the actions of others" and "is there a fair solution to a situation in which interests do not coincide?" In this class, game theory will be lectured with examples of concrete applications and contributions to society. Exercises for students to think on their own will be conducted as needed. Faculty members with practical experience in social implementation of game theory will teach the class.
 
授業の形式(授業方法)  
Lectures (70%) + Exercises (30%)
 
授業スケジュール  

Iwai (Face to Face):
01. Introduction
02. Strategic Games
03. Nash Equilibrium
04. Conflicts of Interest and Cooperation
05. Dynamic Games
06. Repeated Games
07. Games with Uncertainty
08. Bargaining Games

Kira (Online):
09. Matching Theory (Stable Marriage Problem)
10. Matching Theory (Optimal Class Assignment Problem, School Choice Problem)
11. Extensive Form Games and Machine Learning (Computer Shogi)
12. Markovian Property and Extensive Form Games (Optimal Strategy in Baseball)
13. Extensive Form Games and Matching (Nursely School Matching)
14. Voting Power Index
15. Cooperative games
 
授業時間外学修情報
「学修」とは授業と授業時間外の予習・復習などを含む概念です。1単位につき45時間の学修が必要です。
学則で定められている1単位の時間数は次のとおりです。
講義・演習    授業15~30時間、授業時間外30~15時間
実験・実習・実技
 
In the review, students are expected to think about what they have learned in class until they are satisfied with their own understanding, and to be able to explain problem situations and solutions to others in a logical manner.
 
成績評価基準(授業評価方法) 及び 関連するディプロマポリシー  
1) Daily performance (Contribution to classes, exercises, and reports) (50%)
Relationship with DP: B, G, K
2) Final exam (50%)
Relationship with DP: B, G, K
 
受講条件(履修資格)  
Students should have basic mathematical knowledge (specifically, the content studied in "Calculus 1" and "Linear Algebra 1" in the first semester of the first year and "Probability Statistics 1" in the second semester of the first year). Although more advanced mathematical knowledge is required for serious study of game theory, this class will focus on explaining the fun of game theory in consideration of students who take it as a subject in other programs.
 
メッセージ  
Let's enjoy studying game theory together!
If you are considering to join this class, please refer to the following link, too. Additional information and a form for pre-registration (strongly recommended) are available.

http://www.si.gunma-u.ac.jp/~iwai/shou_ye.html#gametheory
 
キーワード  
Strategic form game, Extensive fome game, Matching theory, Cooperative game, Practical experience
 
この授業の基礎となる科目  
 
次に履修が望まれる科目  
 
関連授業科目  
 
教科書  
教科書1 ISBN
書名 ゲーム理論・入門 新版--人間社会の理解のために
著者名 岡田章 出版社 有斐閣アルマ 出版年 2014
備考
 
参考書  
 
教科書・参考書に関する補足情報  
Necessary materials will be distributed in classes.
 
コース管理システム(Moodle)へのリンク  
https://mdl.media.gunma-u.ac.jp/course/view.php?id=6371
 
授業言語  
 
学生用連絡先  
【匿名アクセスではこの情報を閲覧できません。】
 
学生用メールアドレス  
【匿名アクセスではこの情報を閲覧できません。】
 
オフィスアワー (※教員が研究室に在室し、学生からの質問・相談等に応じる時間のことです。)  
【匿名アクセスではこの情報を閲覧できません。】
 
教員ホームページ  
http://www.si.gunma-u.ac.jp/~iwai/
 
関連ホームページ  
http://www.si.gunma-u.ac.jp/~iwai/shou_ye.html
 
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